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The Legend of Zelda: Ocarina of Time
I've always been a fan of Zelda games. From the original on the NES, to
Link to the Past on the SNES, and now on the N64. I love Zelda so much, that I have
actually played the Japanese ROMS of games released on the Satteliteview add-on that was
released only in Japan. Now that's dedication!! I had really high expectations for Ocarina
of Time, and I wasn't disappointed.
The story flows really well, although if you have played Link to the
Past, it will all seem familiar. One gripe I have with the Zelda series is that these are
the same characters, and the same land of Hyrule in every game, so why don't they make the
geography the same in every game??? Nintendo has a timeline going in these games, but the
changing geography between the games makes the timeline harder to follow. For instance:
the Master sword is in the Temple of Time, behind the Door of Time, which can only be
opened by the Ocarina of Time and collecting the 3 spiritual stones. But in Link to the
Past, the Master sword is in the middle of the woods, protected by a sword in the stone
esque magic spell. Ocarina of Time is a prequel to the rest of the series, so why the hell
didn't they make the locations the same? Oh well, this doesn't really take away from the
game any, it just bothers me.
Gameplay wise, Zelda: TooT is spectacular. Fighting baddies is easier
than ever thanks to the innovative Z-targeting option. Also, mapping items to the C
buttons allows you more options for fighting enemies at any one time, and also makes it
easier to use these weapons than ever before. I also like the fact that the game auto
jumps. Nothing in 3-D adventure games is more frustrating than having to do platform
jumps. Other than these innovations, the gameplay is pure Zelda. Exploring dungeons,
fighting bosses, collecting new weapons is all the same fun and challenge that gamers
expect from the Zelda series of games. Plus, Link now has transportation: he can ride a
horse! Riding Epona is amazingly fun, and the animation of the horse is exceptional. The
horse even sounds realistic.
Another staple of the Zelda series has always been the ridiculous
amount of secrets to find. Upgrading your sword by doing errands for citizens of Hyrule is
fun, and very worth while. Completing the Gerudo training grounds for the ridiculously
useless ice arrows if challenging. Don't get me started on having to find all of the
Skulltula spiders. . .that was almost annoying, but still worth it. Of course, there are
many, many, many other things to do in this game. The masks, the 10 ghosts, the songs you
must find and learn. Not to mention the fact that there are heart pieces and money to be
found, as well as a small fortune in rupees. The music in Zelda: TooT is
very good, and sounds especially good when you consider it is coming from a cartridge. The
addition of playable ocarinas in this game add a whole new dimension of gameplay. You can
simply play your favorite songs on the ocarina and have a blast. One thing missing from
this game is the classic Zelda music. The Hyrule field theme sounds good, but not nearly
as cool as the classic music. Ah the sacrifices we make.
The graphics in this game are top notch. The cinemas look amazing, and
tell the story extremely well. The special effects look good, but the explosions only look
decent. The fire effects, especially those in the cinemas, are AMAZING! Overall, it looks
really nice. There is some fog far off in the distance, but it doesn't look too bad.
Overall, the gameplay in Zelda: TooT is very solid. The bosses are
rather easy though. However, the final battle with Gannondorf and the ending is one of the
best ever. There are mini games, side quests, items to find, and Sages to free. Zelda is
very satisfying.
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