|
| |
Turok 2: Seeds of Evil
I loved the original Turok: Dinosaur Hunter, and I had high
expectations for Turok 2. All the promises Acclaim made to us that Turok 2 would be better
than GoldenEye. But these were promises unkept.
The solo missions are much the same design as those in the first Turok,
but on a much, much, much larger scale. These levels are frickin' huge! This wouldn't be
such a bad thing if there was an option to save anywhere. But instead, you have to settle
for saving at the halfway point of each level. And just finding the save point is
difficult! Another thing that I did not like is the fact that the levels are so maze like.
Take Half-Life, or GoldenEye, for instance. They have some pretty good sized levels, but
they aren't mazes.
The actual gameplay is fun. The weapons in Turok are just head and
shoulders above the rest, in their sheer power and their special effects. The enemies are
also pretty cool looking, and almost show intelligence. Depending on your weapon, the
enemies will either charge you, hold their ground and attack like good FPS enemies, or
search frantically for cover. One thing that disappointed me with this game, as well as
the original Turok is the lack of dinosaurs. The first Turok had dinosaurs in the first
couple levels, but had cyborgs, aliens, and other bullshit in the last levels. That is the
same with Turok 2. My wish, my one and only wish, is to have a FPS where you actually get
to shoot dinosaurs!!!!
In Turok 2, Acclaim has made an attempt to provide gamers with a deeper
experience than normal FPS. In the same vein as GoldenEye 007, there are mission
objectives that you must complete in each level. However, unlike GoldenEye, the mission
objectives are really poorly executed in T2. The objectives usually consist saving some
stupid damn kids, finding batteries in 3 locations, then using the batteries in 3 other
locations to turn on some search lights (and with the HUGE levels, these types of
objectives are just tedious, boring, pointless, frustrating, and dumb). The objectives are
spread too far apart. And the objectives themselves are just stupid. To compliment the
lame objectives, Acclaim included a really lame story. I wish Acclaim would have left this
like a normal FPS than trying to tackle the all-mighty GoldenEye.
The multiplayer game, which had been hyped as being "far superior
to GoldenEye" just turned out like crap. Games like GoldenEye and Perfect Dark just
have a feel to them. While playing them, the controls seem intuitive and it is like you
are a part of the game. In T2, you just don't get that feeling. Another gripe with the
multi in T2, is that if you include any powerful weapons, the matches become a race to the
good weapons instead of a fair fight deathmatch. There are also frame rate problems. If
the action gets intense at all, the game will freeze up like Sick Wake when he talks to
girls. Multiplayer is a forgettable experience.
The graphics in Turok 2 really are spectacular. The best on the N64
(even now). They convey a sense of realism that is unparalleled. The special effects on
the weapons, the mist (actual mist instead of graphics hiding fog), and the lens flair
from the sun all look amazing. The drawback to this is the horrid framerate. I'd trade a
playable frame rate for average graphics any day. Wouldn't you? There are also several FMV
cinemas that try and tell the story, but I wasn't impressed.
The music in T2 is also very good. It really sets a great mood. The
sound effects are where Turok 2 really shines though. Each gun has a distinctly different
sound. Each enemy makes a unique sound. Running water, roaring fires, and more all make
very realistic and really cool sounds. Also, in the background, you will hear the chilling
screams of dying soldiers or the cries for help of little children. It really sounds great
and sets the setting and the mood better than most games.
Overall, Turok 2 isn't really all that bad. It certainly isn't
everything we'd hoped for and more. It certainly isn't better than GoldenEye (or even the
original Turok). But it is a fun game. The solo missions are fun for simply shooting
stuff, but the mission objectives and sheer size of the levels are somewhat of a turn off.
Multiplayer could have been so much better, but it wasn't/ isn't. Definitely worth
renting, but not really worth buying.
|