|
| |
Star Wars: Rogue Squadron
The holiday season of 1998 was great. We got Turok 2, Zelda, and Rogue
Squadron all at the same time. Ah, the good life of being a gamer. Rogue Squadron carries
the Star Wars license much better than many games do. It is one of the only SW games that
has not only been good, but has been really good.
I am a huge fan of Star Wars. I have the movies, I have the card game.
I even have around 20 books (including the Rogue Squadron series). I really wanted this
game to be good. And I wasn't disappointed. Being able to fly several types of craft over
a variety of planets is really fun. I would of liked some space missions rather than
having every mission on a planet, but oh well. The setting is perfectly steeped with just
enough Star Wars-ish stuff to keep fans interested, and has deep enough game play to get
anyone into this game.
The control is pretty impressive. Each of the ships controls
differently. The controls are very responsive, so there won't ever be a time when the
perfect shot is interrupted by a split second delay from button press to onscreen action.
The ships are the best part of Rogue Squadron. I don't know about all
of you. But I have dreamed of flying an X-Wing or TIE fighter, and I had my chance in
Rogue. The number of ships you can select is pretty impressive. And the variety of secret
craft will keep you coming back for more. X-Wings, A-Wings, V-Wings, Y-Wings,
Snowspeeders, TIE Interceptors, a Naboo Starfighter, and even the Millenium Falcon makes
an appearance. Also, you can even change the V-Wing to look like a "gangsta"
car. It's fun to take each of these ships through the levels just to see which one will
perform best in a given situation. It's amazing!!
Another thing in Rogue Squadron that impressed me, and actually
surprised me, is the amount of hidden things there are in the game. Entering codes will
gain you a Maestro mode, and the ability to watch any of the game's cinemas. You also use
this mode to unlock certain ships. Other codes affect gameplay by giving you unlimited
torpedos, or upgrading your ship. There is so much fun stuff to try out via this cheat
menu, it's almost scary.
The graphics in Rogue Squadron are really exemplary. It is one of the
first titles, along with Turok 2, to use the 4mb Expansion Pak, and it makes good use of
it. Everything looks really clean and sharp, although some levels look kinda grainy (especially
Corellia). On some levels, you can see little individual storm troopers walking around
causing trouble...now that's what I call attention to detail. One draw back is that the
game will freeze up. Not often, but if you do the crazy shit that I do, you'll find that
you can freeze it up pretty regularly. Not a big problem though.
The music in Rogue is pretty good, although they sound horrible like
the puny Midi's they are: really tinny and crappy. The opening Star Wars theme sounds good
though, which is important. The sound effects are really good in Rogue Squadron. Fans of
Star Wars will hear the distinctive sound of a TIE, and the creaking joints of an AT-AT.
The sounds of the lasers are ripped right out of the movies. The sound really makes you
feel like you're in the cockpit of these craft, actually fighting those damn Imperials.
Overall, I'd have to say that Rogue Squadron is well worth the wait,
and well worth the money. The atmosphere is 100% Star Wars. The gameplay is top notch. The
ships are cool and fun to fly. A very good game.
|